Why Pokémon Go is a Game Changer and How We Can Use This for Music, Art, and Environmental Sustainability.

download-1.jpg

With all the hype over Pokémon Go launching from Niantic and Nintendo, augmented reality games might be here to stay. There have been several attempts at delivering augmented reality mobile gaming like with Ghostbusters. However, Pokémon Go seemed to capture two crucial cultural keys.

Childhood Memories

Pokémon are imaginary cartoon animals that you can train to battle other Pokémon. It is a modern version of what traditionally has been the Japanese pastime of catching insects. Originally from 1995, Pokémon was released via Gameboy and tabletop card games. The release dates put millennials right in the point of origin for the target market. Those who played Pokemon are now 30 -40 years old and have expendable income on smartphones and other technology. The game puts you in the first person, which is what different versions of this game lacked.

Culturally Significant Landmarks

It also uses geofencing technology to augment gameplay. Right now, Niantic uses a propriety database of culturally significant landmarks as "PokéStops" where you can collect more "PokéBalls" (traps to catch Pokémon). In my hometown, an old mill city, most cultural landmarks such as bell towers and even Fenway Park are PokéStops. You can see people of all ages gathering around these areas to catch more Pokémon. If your business happens to be a Pokéstop, you have probably seen an increase in sales. Expect Niantic to receive sponsorships soon from major retailers to be listed as a Pokéstop.

Geofencing

Geofencing is where we can leverage music and arts. Geofencing is nothing new to apps or art. Two composers used geofencing to create a piece of music that centered around the Washington DC area. However, what happens if the music changes as we move closer or further away from an area? What happens if the speed at which we move changes the music? How do we program for this? How do we produce for this? Can a Pokéstop also educate?

These are essential questions that Pokémon Go is creating. Even with the game in Beta, it didn't produce as much of a cultural revolution as it did two weeks ago. People are outside and moving about, altering every perception of video gamers being a solitary hermit micro-society. Nintendo made a brilliant marketing move in the end. It knew it could not compete with traditional game consoles, so it brought the gamer away from the console.

What now?

 PredictionExpect to see more advertisements on the platform as well as high-paying sponsors. We should also see the service get smoother from Niantic, which has a tough time handling increased server load.

Prediction: The login credentials are currently through Google and Niantic's portal. Expect to see a Facebook login key shortly.

Long Term Change and Sustainability?

Prediction: We should also see a backlash from telecom companies on this app's amount of data. Similar to when Netflix went live with HD streaming, customers will push hard against data caps. If the telecom industry is smart, they will figure out a way to mitigate data overages for those customers willing to pay more. If the trend goes beyond six months, we can expect to see even more infrastructure installed in low coverage areas because culturally significant landmarks are in these areas.

Prediction: Solar

We should also see improvements in mobile device technology. Right now, Pokémon Go is an absolute drain on battery life. If people are using this app with less access to wall outlets to recharge, Solar might be the answer. 

Prediction: Solar Cell mobile phone covers would allow for battery recharging without a wall outlet. Oh just imagine the possibilities!


Dr. Mike Testa

Dr. Mike Testa is an associate professor and coordinator of music technology. He has a BM in Music Performance and Sound Recording Technology from U Mass Lowell, a MM: SRT from U Mass Lowell and Ed.D Education Leadership from U Mass Lowell.

Previous
Previous

Welcome Back!

Next
Next

MSR in NYC closing July 1, 2016; Why are all the big studios are going out of business?